D&D – Terra Nova
Dungeons & Dragons 5e Campaign – Terra Nova (homebrew)
Dungeon Master: Ben W
The existence of the New World has spread like wildfire. Just five years ago, a secret Halfing colony on an undiscovered continent was revealed. This new world is a realm of mystery, rumored to hold rivers that run gold and lush landscapes replete with exotic inhabitants. Whispers of darker secrets also abound: a land of giants and monstrous beasts.
The voyage to Terra Nova is no easy task; travelers must make a two-month sea voyage across a vast ocean. Player characters have booked passage on the Foamrunner, a seagoing vessel lead by the Halfling Captain Stubbletoe. You have arrived at the Sea Urchin Inn and prepare to sail at the coming of the dawn tide.
Game Master
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Ben WDungeon Master
Ben Worth (ben.worth@me.com) grew up in Lexington in the 1970s and 1980s. He fondly remembers Lexington’s first gaming store, Crafts Plus, where he bought his first edition AD&D books including the Deities & Demigods with the Lovecraft and Nehwon mythos. He has played and game-mastered many campaigns over the years including Dungeons Dragons (primarily 1st, 3rd, and 5th editions), old school TSR games (Gamma World, Boot Hill, Top Secret), Traveller, and newer games like Cyberpunk Red and Champions. He recently ran the Wizard of the Coast’s Descent into Avernus campaign, a Traveller, Mongoose 2nd edition game, and a D&D 5th Edition series for Just Games (the Khulassa Campaign).
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